VGVN Statement on U.N. Cyberviolence Report

A new report from the United Nations entitled, “Cyber Violence Against Women and Girls” has fallen into the tired strategy of using hyperbolic, outlandish and outdated notions of video games and gamers.  While it is nothing new for politicians and the media to incorrectly characterize video games and game players, this latest attempt reaches new heights of absurdity.

This report cites an opinion article written in 2000 filled with outdated views from noted and debunked anti-video game pundits. As an example, the report quotes Lyndon LaRouche and his wife, Helga Zepp LaRouche, and further the U.N.’s source material cites Zepp La Rouche’s work, “The Mark of the Beast: America’s Children Are in Mortal Danger,” in which she mistakenly reports that children as young as two are abusing digital entertainment. A claim that has been specifically (and repeatedly) denied by medical professionals.

It is embarrassing that the U.N. would even consider these as reliable sources for a report on video games or gamers.

The Video Game Voters Network strongly supports empowering women and minorities and creating an inclusive online environment that is welcoming of all views and perspectives. However, the U.N. does this issue serious harm by spreading stereotypes and misinformed opinions that undercut its credibility. The safety of Internet users on all platforms will not be helped by reports citing dubious sources, 15-year-old webpages and attempts to incite moral panics about games and gamers.

Medical professionals, researchers, and courts have all debunked these types of stereotypes and faulty research. In addition, the U.S. Supreme Court ruled that “psychological studies purporting to show a connection between exposure to violent video games and harmful effects on children do not prove that such exposure causes minors to act aggressively.” 

We should be past the point of having to defend video games' right to exist, but as long as organizations such as the U.N. keep dredging up bad research, we'll keep pointing out their mistakes.

This isn’t the last time a politician, news outlet, or study will misrepresent video games and gamers.  It is up to all of us to ensure that when these voices do emerge we expose them for what they are: uninformed and inaccurate.

The Video Game Voters Network is a place for American gamers to organize and defend against threats to video games just like this.  We encourage you pledge your support and join us in these efforts.


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The time for gamers to stand up and speak out is now! Your voice can help protect video games from uninformed politicians—join VGVN today.